Visual Effects Tech Art Job Description in Games

Created by Victor Stepanov on 11/02/20 | 1 revision |    


This is a Work in Progress

This is a page with describing a Technical Art specialization in Visual Effects. For the core skills and responsibilities of a TA please visit the general Tech Art Job Description page.

Visual Effects TA Core Responsibilities & Objectives

  • "They are responsible for the design and implementation of the technical aspects in-game effects. They create and maintain tools, systems, and setups used to create particle effects, cloth, hair, procedural effects, lighting, and compositing."

Visual Effects TA Core Traits

Skills, Knowledge, Experience

Note: The lower down the list the more senior the TA

References: