Mon 01 January 2001 Programming GDC Sessions Back to GDC Wiki 2015 Tools-Based Rigging in Bungie's Destiny 2018 Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks 2019 ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels Interactive Wind and Vegetation in 'God of War' more…
Mon 01 January 2001 Technical Art GDC Sessions Back to GDC Wiki 2009 Technical Art Techniques Panel: Tools and Pipeline 2012 Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3 2015 Art Direction Bootcamp : Technical Art Direction 2016 Technical Art Culture of 'Uncharted 4' 2017 Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond 2019 … more…
Mon 01 January 2001 Technical Artist Bootcamp GDC Sessions Back to GDC Wiki 2013 Technical Artist Bootcamp: Improving Facilitator Skills for Tech Artists Technical Artist Bootcamp: Python Technical Artist Bootcamp: The VFX of Diablo Technical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics Technical Artist Bootcamp: Rapid Prototyping at Double Fine Technical Artist Bootcamp: Education in Technical Art … more…
Mon 01 January 2001 Visual Arts GDC Sessions Back to GDC Wiki 2010 Building A Better Halo With Python: Production Proven Techniques 2018 Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX 2019 Visual Effects Bootcamp: Player Interactions Visualized more…