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Mon 01 January 2001

Programming GDC Sessions

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2015

  • Tools-Based Rigging in Bungie's Destiny



2018

  • Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks



2019

  • ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
  • Interactive Wind and Vegetation in 'God of War'
more…

Mon 01 January 2001

Technical Art GDC Sessions

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2009

  • Technical Art Techniques Panel: Tools and Pipeline



2012

  • Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3



2015

  • Art Direction Bootcamp : Technical Art Direction



2016

  • Technical Art Culture of 'Uncharted 4'



2017

  • Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond



2019 …

more…

Mon 01 January 2001

Technical Artist Bootcamp GDC Sessions

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2013

  • Technical Artist Bootcamp: Improving Facilitator Skills for Tech Artists
  • Technical Artist Bootcamp: Python
  • Technical Artist Bootcamp: The VFX of Diablo
  • Technical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics
  • Technical Artist Bootcamp: Rapid Prototyping at Double Fine
  • Technical Artist Bootcamp: Education in Technical Art …
more…

Mon 01 January 2001

Visual Arts GDC Sessions

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2010

  • Building A Better Halo With Python: Production Proven Techniques



2018

  • Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX



2019

  • Visual Effects Bootcamp: Player Interactions Visualized
more…

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