Shaders Tech Art Job Description in Games

Created by Victor Stepanov on 11/02/20 | 1 revision |    


This is a Work in Progress

This is a page with describing a Technical Art specialization in Shaders. For the core skills and responsibilities of a TA please visit the general Tech Art Job Description page.

Shaders TA Core Responsibilities & Objectives

  • "They are responsible for the creation of efficient real-time (HLSL) and multi-level shaders. They must have strong technical skills, including experience in software design and implementation and knowledge of math and physics theories. They must also have strong artistic skills with a proven ability to create cinematic color and lighting in digital media."

Shaders TA Core Traits

Skills, Knowledge, Experience

Note: The lower down the list the more senior the TA

References: