Animation/Rigging Tech Art Job Description in Games

Created by Victor Stepanov on 11/02/20 | 1 revision |    


This is a Work in Progress

This is a page with describing a Technical Art specialization in Animation/Rigging. For the core skills and responsibilities of a TA please visit the general Tech Art Job Description page.

Animation/Rigging TA Core Responsibilities & Objectives

  • "They are responsible for character setup and technical support for character animation throughout production. They work with the game team to determine animation setup and support solutions."

Animation/Rigging TA Core Traits

Skills, Knowledge, Experience

Note: The lower down the list the more senior the TA

References: