2013
- Technical Artist Bootcamp: Improving Facilitator Skills for Tech Artists
- Technical Artist Bootcamp: Python
- Technical Artist Bootcamp: The VFX of Diablo
- Technical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics
- Technical Artist Bootcamp: Rapid Prototyping at Double Fine
- Technical Artist Bootcamp: Education in Technical Art
2014
- Technical Artist Bootcamp: Intro/Postmortem - Mecanim in Undertakers
- Technical Artist Bootcamp: Hacking MotionBuilder: 10 Things You Aren't Doing but Should Be!
- Technical Artist Bootcamp: Virtual Camera System
- Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques
- Technical Artist Bootcamp: User Experience Design Applied to Technical Art
- Technical Artist Bootcamp: Ryse
2015
- Technical Artist Bootcamp: Defense Against the Dark Arts: Budgets and Budget Reporting
- Technical Artist Bootcamp: Nasum Virtualis: A Simple Technique for Reducing Simulator Sickness in Head Mounted VR
- Technical Artist Bootcamp: Panel Q&A
- Technical Artist Bootcamp: Proceduralism and Automation at Certain Affinity
- Technical Artist Bootcamp: Running the Halo Multiplayer Experience at 60fps: A Technical Art Perspective
- Technical Artist Bootcamp: Tech Art in Tamriel: The Elder Scrolls Online's Character Tools and Pipeline
2016
- Technical Artist Bootcamp: Honey, Where is My Wingsuit? - Building the Just Cause 3 Animation and Rigging Pipeline
- Technical Artist Bootcamp: Massively Scalable Pipeline Deployment
- Technical Artist Bootcamp: Let's Get Physical - Creative Solutions Throughout the Production Cycle
- Technical Artist Bootcamp: Shaders 101: Foundational Shader Concepts for Tech Artists
- Technical Artist Bootcamp: Deploying and Maintaining a Unified Toolset Worldwide
2017
- Technical Artist Bootcamp: Introduction to Proceduralism
- Technical Artist Bootcamp: A Tech Artist's Guide to VR
- Technical Artist Bootcamp: Shaders 201: Creating Art with Math
- Technical Artist Bootcamp: Tech Art for Educators
2018
- Technical Artist Bootcamp: Contributing to Open Source
- Technical Artist Bootcamp: Identifying Technical Art by Its Habits
- Technical Artist Bootcamp: Learning an Established Content Creation Pipeline, Workflow and Codebase
- Technical Artist Bootcamp: Procedural Islands of 'Dauntless'
- Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability
- Technical Artist Bootcamp: Rigging with Triangles
- Technical Artist Bootcamp: Shaders 301
- Technical Artist Bootcamp: Zen in the Art of Rigging
2019
- Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
- Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'
- Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists
- Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
- Technical Artist Bootcamp: "Understanding Constraints: A Framework for Tech Art Decision Making" & "Tech Art at Scale: Supporting 2,000 Users"
- Technical Artist Bootcamp: The Dual Power of Metanodes in Maya